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Ejércitos desconocidos Tercera edición Libro uno: Jugar
- UN JUEGO OCULTO SOBRE PERSONAS ROMPIDAS QUE CONSPIRA PARA ARREGLAR EL MUNDO.
UN JUEGO OCULTO SOBRE PERSONAS ROMPIDAS QUE CONSPIRA PARA ARREGLAR EL MUNDO.
Conseguir lo que quieres. Unknown Armies presenta la magia tal como podría existir en un
Un mundo construido a partir de fricciones criminales e historias secretas, como arrugas retorcidas
en realidad creada por un riesgo cada vez mayor, por un sacrificio y por una obsesión cada vez mayores.
Unknown Armies pregunta: ¿Qué arriesgarías para cambiar el mundo? ¿A tus amigos?
¿Tu familia? ¿Tu salud? ¿Tu cordura? La magia encuentra una manera de preguntar lo más importante.
de ti, hasta que logres lo que quieres o te quedes sin nada. Es
sobre ser implacablemente, desesperadamente humano. Libro Uno: Jugar es el libro para
jugadores. Se detalla: - Obsesión e identidad - Todas las reglas para resolver
acciones. - La mecánica del indicador de impacto central. - Cómo evitar peleas y cómo
Ocúpate de ellos cuando te veas arrastrado a ellos de todos modos. - La magia de los adeptos
y avatares. Leer más
Frequently Asked Questions
Is this the complete rulebook or do I need other books to play?
Book One: Play is the core player rulebook with all essential rules for running characters and resolving actions. You'll also need a Game Master with Book Two: Run to lead sessions, and Book Three: Magic for deeper occult system details.
What's the shock gauge and how does it work in play?
The shock gauge is the central mechanic that tracks how your character reacts to horrifying or reality-bending events during play. It measures psychological impact and affects your character's stability and abilities as they witness the occult.
Can I play a character without using magick?
Yes. Unknown Armies is about broken people conspiring to fix the world—magick is one tool some characters use. The book covers both mundane skills and magick systems for adepts and avatars, so you can build characters that focus on non-magical approaches.
What kind of game is this—fantasy, horror, or modern day?
Unknown Armies is set in a secret modern world where magick exists as twisting wrinkles in reality, rooted in crime, friction, and hidden history. It blends contemporary settings with occult conspiracy and psychological horror rather than traditional fantasy.
What's included in Book One: Play?
This book covers obsession and identity systems, all action resolution rules, the shock gauge mechanic, combat and conflict avoidance guidelines, and the magick rules for adepts and avatars.
Is this a beginner-friendly game or for experienced RPG players?
Unknown Armies is designed for players willing to explore character obsession and moral compromise. While experienced RPG players will find it natural, new players can learn it—though the psychological and conspiracy themes work best with a group comfortable with darker storytelling.
